Roll, Spin and Rotate Actions

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The Roll, Spin and Rotate actions all work in the same way but animate the object in a different direction. Roll will move the object top over bottom; Spin moves the object side over side; Rotate moves the object as though it is cartwheeling on the screen.

Setting up the Roll, Spin and Rotate actions:

1. Add the Roll, Spin or Rotate action to your trigger, as described in adding actions. The Roll, Spin or Rotate tab will automatically appear when you add the action.

2. At the top of the tab is the Object List. Click the name of the object in the list that you want to animate. By default, This Object is selected (see Note).

Note:
Only one object can be selected from the Object list. The default option This Object refers to the object in which this action has been placed – this option is useful if you want to copy this action to other objects that will follow the same animation because you do not have to re-select the new object name from the list.

3. Use the Angle panel to set the number of degrees through which the animation should roll, spin or rotate the object. Move the angle indicator clockwise or anti-clockwise to set the number of degrees.

Note:
One full turn of the angle indicator is 360 degrees. However, you can set more than this by continuing to wind the angle indicator around or by typing the number required in the edit box provided. Thus, 360 will turn the object over completely once, 720 will tumble it twice, 1080 is three times and 1440 is four times, and so on.

4. Use the Duration option to set the time over which the animation will happen. Use the spin buttons to increase or decrease the time.

Note:
If the duration is set to 0 seconds, the animation will happen immediately. In other words, you won’t see the roll, spin or rotation, just the end result.

5. Set the direction of the animation in the Direction panel. The button on the left sets a clockwise direction, while the button on the right will reverse the direction. The left button is set by default.

Note:
For example, with the Spin action, the first button will mean the right-hand edge will come forward over the left-hand edge and for the Roll action it means the top will roll over the bottom. The second button reverses these directions.

6. Use the Type panel to set the position of the animation. There are two options: Relative and Absolute. Relative will perform the animation relative to the current position i.e. if the object is rotated 10 degrees and you set it to rotate 15 degrees, it will end up rotated by 25 degrees. If you use the Absolute setting it would rotate only by 5 degrees so that its final rotation angle was 15 degrees.

7. Click on the …once option if you want the object to animate just once.

8. Click on the times box if you want to set a specific number of times the object should animate. Use the spin buttons to set a specific number of times.

9. Click on the …continuously option if you want the object to animate continuously.

Note:

 Use the Stop Animation action if you want to stop an object animating continuously.

10. Click on the down arrow to the right of the Speed Control option to select how the object will animate over a length of time, e.g. at a regular pace or faster at the beginning or end of the animation, and so on. By default, the Constant is selected.

11. Use the At End options to set the position of the object when it completes its animation. There are three options: Stop, Return and Reset. By default, the Stop option is selected.

12. Use the Send "Synchronise to End" trigger if you want to start a Synchronise to Animation End trigger when the object reaches the end of the animation.

13. Click on the Apply button to save your changes.

Note:
A Roll, Spin or Rotate action is automatically added to an object when you create this animation using the Animation Wizard. This allows you to change the options you created in the wizard by opening the object’s Actions dialog and changing the options in the Roll, Spin or Rotate action.

Related Topics:

Using the Animation Wizard

Choosing an Action