Move Actions

There are three Move animation actions available:

Move Horizontal / Vertical action:

image\Action_Animation_Move_HV.jpg

- allows you to move the object diagonally across the screen (i.e. both horizontally and vertically) or to a specific position on the screen.

Move Horizontal action:

image\Action_Animation_Move_H.jpg

- allows you to move the object by a certain number of pixels across the screen or to a specific horizontal position.

Move Vertical action:

image\Action_Animation_Move_V.jpg

- allows you to move the object by a certain number of pixels up or down the screen or to a vertical position.

Setting up the Move actions:

  1. Add the Move Horizontal / Vertical, Move Horizontal or Move Vertical action to your trigger, as described in adding actions. The appropriate tab will automatically appear when you add the action.

  1. At the top of the tab is the Object List. Click the name of the object in the list that you want to animate. By default, This Object is selected (see Note).

Note:
Only one object can be selected from the Object list. The default option This Object refers to the object in which this action has been placed – this option is useful if you want to copy this action to other objects that will follow the same animation because you do not have to re-select the new object name from the list.

  1. Use the Amount panel to set the number of pixels the object should move. Enter the number of pixels in the Across or Down box (or both if you are using the Move Horizontal / Vertical action).

The Across box sets the horizontal position of the object and therefore does not appear in the Amount panel for the Move Vertical action. Equally, the Down box sets the vertical position of the object and does not appear in the Amount panel for the Move Horizontal action.

You can enter positive or negative numbers in the Across and Down boxes. In the Across box a positive number will move the object right, while a negative number will move the object left. In the Down box a positive number will move the object up, while a negative number will move the object down. In the Move Horizontal / Vertical action you can use positive and negative numbers to move an object diagonally in any direction.

  1. Use the Duration option to set the time over which the animation will happen. Use the spin buttons to increase or decrease the time.

Note:
If the duration is set to 0 seconds, the animation will happen immediately. In other words, you won’t see the move, just the end result.

  1. Use the Type panel to set the type of movement the object will make. There are two options: Move By and Move To (see Note). By default the Move By option is selected.

The Move By option will move the object from its current position by the number of pixels entered in the Amount panel i.e. if the object is 20 pixels from the top of the page and you enter 80 in the Down box of the Amount panel, the object’s end position will be 100 pixels from the top of the page.

The Move To option will move the object to a pixel co-ordinate on the page i.e. if the object is 20 pixels from the top of the page and you enter 80 in the Down box of the Amount panel, the object’s end position will be 80 pixels from the top of the page.

Please note, you can enter any number in the Amount panel – this means you can have objects move off the page completely i.e. if the publication chapter is set to display a 640 x 480 page, you can still have an object move 1000 pixels across the screen. It is also useful to note that Opus will remember an objects current position, so you can retrieve objects you have moved off the screen.

  1. Click on the …once option if you want the object to animate just once.

  2. Click on the times box if you want to set a specific number of times the object should animate. Use the spin buttons to set a specific number of times.

  3. Click on the …continuously option if you want the object to animate continuously.

Note:
Use the Stop Animation action if you want to stop an object animating continuously.

  1. Click on the down arrow to the right of the Speed Control option to select how the object will animate over a length of time, e.g. at a regular pace or faster at the beginning or end of the animation, and so on. By default, the Constant is selected.

  2. Use the At End options to set the position of the object when it completes its animation. There are three options: Stop, Return and Reset. By default, the Stop option is selected.

  3. Use the Send "Synchronise to End" trigger if you want to start a Synchronise to Animation End trigger when the object reaches the end of the animation.

  4. Click on the Apply button to save your changes.

Note:
When using the Move Horizontal / Vertical action – it is the centre of the object that will be set to the pixels entered in the Amount panel.

Related Topics:

Using the Animation Wizard

Choosing an Action