These scripts are designed to perform an effect on a set of objects in a frame. They each work in a similar way and use similar syntax.
Scales the objects in a frame in turn.
Syntax: scaleCycle(inObject, animLength, scaleAmnt, trail)
inObject – is the frame containing the objects you want to perform the effect on.
animLength – the approximate timeframe for the effect in seconds.
scaleAmnt – the amount by which you want the object to scale by e.g: 0.5 would scale the object to 150% and back.
trail – the number of objects the effect is applied to at any one time.
Rotates the objects in a frame in turn.
Syntax: spinCycle(inObject, animLength, scaleAmnt, trail)
inObject – is the frame containing the objects you want to perform the effect on.
animLength – the approximate timeframe for the effect in seconds.
trail – the number of objects the effect is applied to at any one time.
Rotates the objects in a frame, in turn.
Syntax: scaleCycle(inObject, animLength, trail)
inObject – is the frame containing the objects you want to perform the effect on.
animLength – the approximate timeframe for the effect in seconds.
trail – the number of objects the effect is applied to at any one time.
Applies a flare of a chosen colour to each object in a frame in turn
Syntax: flareCycle(inObject, animLength, flareColour, trail)
inObject – is the frame containing the objects you want to perform the effect on.
animLength – the approximate timeframe for the effect in seconds.
flareColour – the colour you want to use for the Flare. You can specify the colour by using one of the set of colour names, a Hex value or by using the RGB function to calculate it.
trail – the number of objects the effect is applied to at any one time.
Syntax: scaleCycle(inObject, animLength, scaleAmnt, trail)
inObject – is the frame containing the objects you want to perform the effect on.
animLength – the approximate timeframe for the effect in seconds.
scaleAmnt – the amount by which you want the object to scale by e.g: 0.5 would scale the object to 150% and back.
trail – the number of objects the effect is applied to at any one time.