Enabling and Disabling Objects

Any object in Opus can have actions added to it and when the trigger is activated, the list of actions begins to play. However, Opus has provided a way of switching an object’s actions ON (i.e. enabled) or OFF (i.e. disabled).

This is a very useful feature often used to give a user a choice of options that in turn switches other options on or off. For example, you could design a menu system used on every page in your publication and on some pages certain menu options would be switched off.

 

Disabled Objects:

  1. An object can be set to be Initially Disabled via the General tab of the object Properties or can be disabled using the Disable Object action.

  2. If the object is disabled it will display the Disabledappearance if you have set one in the object’s Properties dialog.

  3. The list of actions you have applied to the object will NOT be played.

Enabled Objects:

  1. All objects are enabled unless you have used a Disable Object action on a specific object. Or it is set be Initially Disabled To make a disabled object enabled again, use the Enable Object action.

  2. If an object is enabled it will display the Normalappearance*pop_Appearance as it has been set in the object’s Properties dialog.

  3. The list of actions you have applied to an enable object will play whenever the trigger you used is activated.

Related Topics:

the Disable Object(s) action

the Enable Object(s) action