QuickScript - Cycle Scripts

These scripts are designed to perform an effect on a set of objects in a frame. They each work in a similar way and use similar syntax.

Scale

Scales the objects in a frame in turn.

Syntax: scaleCycle(inObject, animLength, scaleAmnt, trail)

inObject – is the frame containing the objects you want to perform the effect on.

animLength – the approximate timeframe for the effect in seconds.

scaleAmnt – the amount by which you want the object to scale by e.g: 0.5 would scale the object to 150% and back.

trail – the number of objects the effect is applied to at any one time.

 

Spin

Rotates the objects in a frame in turn.

Syntax: spinCycle(inObject, animLength, scaleAmnt, trail)

inObject – is the frame containing the objects you want to perform the effect on.

animLength – the approximate timeframe for the effect in seconds.

 trail – the number of objects the effect is applied to at any one time.

 

Fade

Rotates the objects in a frame, in turn.

Syntax: scaleCycle(inObject, animLength, trail)

inObject – is the frame containing the objects you want to perform the effect on.

animLength – the approximate timeframe for the effect in seconds.

 trail – the number of objects the effect is applied to at any one time.

 

Flare

Applies a flare of a chosen colour to each object in a frame in turn

Syntax: flareCycle(inObject, animLength, flareColour, trail)

inObject – is the frame containing the objects you want to perform the effect on.

animLength – the approximate timeframe for the effect in seconds.

flareColour – the colour you want to use for the Flare. You can specify the colour by using one of the set of colour names, a Hex value or by using the RGB function to calculate it.

 trail – the number of objects the effect is applied to at any one time.

 

Scale

Syntax: scaleCycle(inObject, animLength, scaleAmnt, trail)

inObject – is the frame containing the objects you want to perform the effect on.

animLength – the approximate timeframe for the effect in seconds.

scaleAmnt – the amount by which you want the object to scale by e.g: 0.5 would scale the object to 150% and back.

 trail – the number of objects the effect is applied to at any one time.