Animation Features:

Tween Animation Basics

getting started with tween animation


Tween Animation Tool

The simplest use for the Tween Animation feature is to move, scale and resize objects over time. Although some of these effects can be achieved with standard Opus actions it is much quicker and more intuitive when using the tween object as you get to work with the actual objects in position on screen.

You simply add two or more keyframes to the tween timeline for the object you are animating. Then select each keyframe and edit the size, shape and position of the object as required.

The tween timeline shows each frame and so makes it easier to synchronise the animation of multiple objects. Simply select the frame in the timeline frame indicator and the twen will show you the position of all your objects at that point - irrespective of whether it is a keyframe.

Basic animation functions which you will use most often in a basic tween are...

Even these simple functions can be used to great effect as in the animation above. We simply converted the text into its constituent letters in vector form. Then we applied a series of keyframes for each and repositioned, scaled or rotated the letter as required. In this case we didn't even plan the keyframes or draw a guideline image, we just messed around with the objects at each keyframe until it looked right.

Going Further

The Opus tween object also lets you tween the colours of objects, even gradient fills. For more complex morphing of objects you can also perform node tweening. We have provided some example tweens for you to view or download to explore for yourself.

Select from the menu on the right for more information.

Everyday Features

Tween Animation Techniques in Opus Pro and Opus Creator